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Publishing · 2024

The Rise of Atlantis

Academic project · Physical prototype

The Rise of Atlantis — a digital product study of the academic game prototype. Rhino 7 native render.

Overview

The Rise of Atlantis is an academic board game prototype that explores urban development through tabletop play. Players expand across a hexagonal island, establish communities, gather resources and construct shared systems. Terrain and event cards influence their choices. The project brings together a game board, cards, printed rules and physical components.

The board and components

The hexagonal island provides a setting for expansion, resource gathering and the establishment of communities. Separate resource pieces and house-shaped components bring these elements into tabletop play.

The island board

The island’s hexagonal grid and illustrated terrain types.

Resources and communities

Resource blocks and house-shaped community pieces.

Seven white architectural common-system tokens in the original arrangement of four above and three below

Common-system tokens

Seven architectural pieces, presented at component scale.

From island to commons

Three board-state studies illustrate the island’s development from an initial layout to communities and shared systems.

01 — Initial Stage

The starting condition of the island.

02 — Community formation

Communities and shared structures begin to take shape.

03 — The Commons

A developed arrangement of communities and shared systems.

Rules and printed matter

Selected printed materials from the 2024 academic prototype, including a digital leaflet mockup, a setup excerpt and two card studies.

Rules leaflet study

Digital mockup using original panels from the 2024 rules sheets. The fold arrangement is illustrative.

A closer look at setup

An archival excerpt showing the original setup text and board layout.

Common-system card

The original Harmony Nexus Tower card study.

Event card

The original Sunny event-card study.

The physical prototype

Prototype record · 2024

A photograph of the physical game prototype from the year of the project.

Box and lid study

Supporting axonometric linework of the compartmented box and lid.

Work with IRUME

Planning a zine, photo book or printed piece?

Zines, photo books and printed matter, from layout to production-ready files. See Publishing & Production.

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